

A huge roster of characters available from the get go is a good idea.
ALISA TEKKEN 6 GAME PLAY OFFLINE
Offline players be ready for a unfair cap. Graphics are good and hold up at all times. If your a fan of Tekken, you already have it. SC mode is tough but still, naughty Namco In short. Also including flamethrowers and Gatling guns into SC mode was stupid. This is optional but it turns itself into Soul Caliber (Not a bad thing). But nothing stops Tekken being a great game One gripe is the fact that you can equip weapons onto your characters. SC mode feels like it was added at the last minute with merely meh visuals. Battles look great and no matter how far you zoom in the characters are scaled really impressively. The CGI cut scenes are very well done and a lot of care has gone into it. You have to stand idle, crouch or aim high respectively to block. Blocking is also more difficult because there is no button. One thing that may put you off is that you have to use the D-pad. You have a button assigned to each limb for your combos. Namco should of done separate ranking systems but it is only a minor gripe. You have to be online to progress higher. You can only rank up to 1st Dan which is, I think about 6-7 ranks. The ranking system is brilliant but unfair. I'm not online yet but I've heard there is minor lagging. Then you get practise and online battles. Ghost mode is battle after battle where you get a choice of your next opponent, this is useful for ranking up. Arcade mode is kind of like story mode where enemies get harder as you go along, at the end reaching a boss. Other modes are your standard fighting affair. SC mode rewards you well though so the annoyances can become worth it. That can get very annoying as the camera is constantly shifting and you have to change your stances all the time. You move with the control stick but when you go into combat you have to use the D-pad. The combat for SC mode is between good and bad. You both team up and your army sends a hit out on you.
ALISA TEKKEN 6 GAME PLAY ANDROID
You activate some robot android who, I think is made to resemble the daughter of a well known scientist. You play as Lars, a well ranked soldier in some kind of army. Now here is my awful summary of what I interpreted. The story has the unfortunate Japanese touch. Visuals aside I found myself thinking "What is going on?". Something I didn't expect Namco to be able to do.

I put the disc in and straight away was shown a great cut-scene then I decided to go onto the Scenario Campaign.
ALISA TEKKEN 6 GAME PLAY SERIES
I've never really gotten into the Tekken series but have played most of the games briefly. Resident Evil's story is easier to follow but has started to get a bit stupid now, again combat is brilliant. Metal Gear Solid has a truly baffling story mode yet amazing gameplay. Well maybe I'm being harsh and a s a fan of Japanese culture I may be betraying my fandom. Both those games have something in common. Japan has brought us incredible games such as Metal Gear Solid and Resident Evil. It's easy to play but difficult to master. In terms of arcade-style fighting games, this is one of the best. There is also an online element that I don't have any experience with and a single-player campaign (which is an odd beat-em-up rather than a traditional series of fights) that's quite underwhelming. The game allows for basic one-on-one fights, as well as team battles and other modified modes. They're all fun to play and feel suitably varied. I'm not particularly familiar with the lore of 'Tekken', but each character is instantly understandable due to their appearance, intro lines and combat abilities. The roster is comprised of compelling, somewhat outlandish characters whose personalities match their fighting styles.

The attacks can all be modified with a directional input and the game encourages you to think about your stance in order to best block attacks, juggle opponents or simply get up in the most effective way possible. The combat feels similar to how combat in the series has always felt, with the four face buttons used for different types of attacks and button combos used to perform grabs. It's a perfect two-player experience, one that's easy to jump into but has a layer of depth. 'Tekken 6 (2007)' is still one of my go-to fighting games.
